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Gunnery and Piloting provide a 2% bonus to hit, rather than 2.5%. Pilots are cheaper to maintain though so stock up! Fatigue time is reduced by higher Guts, certain quirks and Med Tek value. You can still take Fatigued pilots on missions, you will get lower resolve and they will be in low spirits for 14 days. Pilot Fatigue occurs after a mission, dependant on how damaged their Mech was.
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This does not stack, but keeping Officers as stand ins for your Commander is a good idea. The Commander provides 2 resolve if in the lance, the same as pilots with the Officer quirk. Hover over pilots to see the Pilot Quirks and favourite Mech. Hover over mechs to see the Mech Quirks, in the Mech Lab hover over the Stock Role to see the quirks as you build. Salvage is based on the amount of the 'Mech left rather than flat max pieces if the pilot is incapped., and 2 for a legged mech. Melee to hit values are lower, countered by mech quirks on certain mechs. When panicked they have a chance to eject, this is the same for your pilots as the enemies. Pilots suffer from various panic states based on the damage they take and other natural factors. Simulation has all the settings of hard mode, some harsher settings for some values, and harsher versions of Pilot Fatigue and Drop Salvage. Simulation mode includes extra mods, Drop Costs, Loot Magnet, CBT Behaviours that changes the overheat system to a more nuanced system, and More Is Less that scales XP generation back on pilots as they become more experienced. Hard reduces resolve generation increases in late game steps, and makes Precision Strike less effective.Įlite enemy pilots are still random but are much more biased to be appropriate for the mech and lance role in Hard Mode. Press Ctrl-R on the star map to see the Galaxy at War faction details. Escape to exit map mode or search and you can use Shift-click to route through different systems. Press F1/F2 in the starmap to see different overlays. In Commander Edition this feature is tied in with your starting position on the Inner Sphere map. The Established Company choice is for if you prefer the easy start that pretty much skips the light stage that Harebrained Schemes has. The Periphery choice will have less rare variants in the pool to draw from. Similar difficulty to Extended 3025 but with higher skill ceilingĭifficulty Levels, including 'Simulation' which is hard + more hardcore Simulation aspects/challengesĭuring campaign start you can select what faction to draw your mechs from.
#Battletech commando Patch
This is meant to be an expansion to the vanilla game, adding large amounts of variety and some surprises, but without changing the balance or gameplay unless to further the 3025 flavour.īattletech Extended 3025 - Commander's Editionīy Haree78, Justin Kase, don Zappo with contribution from gnivler, Redferne, The Edmon, vengefire, mpstark, Amechwarrior (see credits for other contributors!)Ĭommander's Edition can be played in Campaign mode by applying the relevant patch found under optional files in the Files section.ĭifficulty moved away from start, more to end game
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